Gökhan Aşan
Co-founder, Engine & Architecture
Gökhan has been playing games for over 40 years — across every major platform era, every genre, every generation of hardware. He doesn't just play them. He dissects them. Within seconds of watching a game run, he can tell you whether it's good, generic, or broken — and exactly why.
That instinct is now Maniacs Engine++'s built-in quality filter.
Before Maniacs Engine++, Gökhan spent 25+ years building production-grade software systems. He owns Maniacs Engine++'s engine architecture, ECS implementation, and everything that runs inside SpatialForge.
The people who build the hardest things tend to be the people who understand them the deepest. Gökhan has spent four decades understanding games.